Thulda Brasshorn, a Minotaur Artificer — D&D 5e NPC portrait
#0117

Thulda Brasshorn

"The Matriarch of the Gilded Hive"

Minotaur Artificer (Forge Adept) CN Lvl 7 Guild Artisan

Female (She/Her) · Elderly, 82 years

Ability Scores

STR
18
+4
DEX
10
+0
CON
16
+3
INT
17
+3
WIS
12
+1
CHA
14
+2

Combat

Armor Class
15
Reinforced Smithing Apron (Studded Leather + Dex + Shield)
Hit Points
59
Hit Dice: 7d8
Initiative
+0
Speed
30 ft.
Proficiency
+3
Passive Perception
11

Attacks

Gilded Hammer+71d8+4 bludgeoning
Horns+71d6+4 piercing

Personality

Personality

She hums a low, resonant tune that mimics the bees. She refers to everyone as 'calf' or 'little lamb' and will physically pick up people who are in her way without breaking her train of thought.

Ideal

Preservation. 'The hive thrives only when the garden is tended, and I am the one with the shears.'

Bond

The Queen of the Forge Bees, a translucent golden insect she carries in a locket over her heart.

Flaw

She has zero respect for 'property lines' or 'zoning laws' if they interfere with the bees' flight paths.

Backstory

For forty years, Thulda was the steel spine of the Royal Armory, forging plate that could turn a dragon’s claw. She was legendary for her 'Thulda-tempered' steel, but the heat of the forge eventually grew lonely. One spring evening, she found a swarm of strange, metallic bees nesting in the cooling vents of her furnace. Instead of smoke, they breathed light; instead of wax, they secreted 'Solar Slag,' a shimmering substance that held the warmth of mid-day even in the dead of winter. Thulda realized then that the empire’s wars were fleeting, but the hum of the hive was eternal.

She walked out of the palace that night, carrying nothing but her jeweler’s hammer and a box of glowing larvae. Now, she wanders from town to town, guided by the sun. If she finds a plaza where the light strikes a certain way, she sets up her massive brass sunflower hive right in the center of the thoroughfare. She ignores mayors, outshouts guards, and treats every confused passerby like a wayward child in need of a hot biscuit and a lesson in patience. To Grandma Brasshorn, the world is just one big nursery, and she is the only one responsible enough to keep it running.

Abilities & Actions

The Gilded Swarm (3/Day)

As a bonus action, Thulda whistles, summoning a cloud of Forge Bees in a 10-foot radius around her. The area is lightly obscured for others. Any creature that starts its turn in the swarm must succeed on a DC 14 Constitution saving throw or be blinded by the metallic glare until the start of its next turn. Thulda can designate up to three creatures to be immune to this effect.

Solar Slag Infusion

Thulda uses her signature jeweler's hammer to coat a weapon or suit of armor in glowing slag. For 1 hour, the item sheds bright light in a 20-foot radius. If it is a weapon, it deals an extra 1d6 fire damage. If it is armor, the wearer has resistance to cold damage. She can use this feature a number of times equal to her Intelligence modifier (3).

Matriarch’s Stern Lecture

As an action, Thulda fixes a creature with a terrifyingly disappointed stare. The target must make a DC 13 Wisdom saving throw. On a failure, the target is Charmed if it is friendly or neutral, or Frightened if it is hostile, for 1 minute. The target can repeat the save at the end of its turns.

DM Notes

Grandma Brasshorn should be played with booming, grandmotherly confidence. She doesn't ask permission; she gives instructions. Sample Dialogue: 'Move that cart, calf! You're blocking the afternoon rays, and my girls are getting chilly. Here, eat this honey-cake and stop whining.' Gesture: Reaching up to straighten a silk ribbon on her left horn while staring down an armed guard.