Bax 'Static-Snout' Vex, a Lizardfolk Sorcerer — D&D 5e NPC portrait
#0138

Bax 'Static-Snout' Vex

"The Hearth-Bringer of the Storm"

Male (He/Him) · Young Adult (22 years)

Ability Scores

STR
12
+1
DEX
14
+2
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
18
+4

Combat

Armor Class
15
Natural Armor + DEX
Hit Points
52
Hit Dice: 7d6
Initiative
+2
Speed
30 ft., swim 30 ft.
Proficiency
+3
Passive Perception
11

Attacks

Bite+41d6+1 piercing
Shocking Grasp+72d8 lightning

Personality

Personality

He speaks with a rhythmic, lisping click and often pauses to let a tiny spark jump from his nose to his shoulder. He aggressively offers comfort, tucking blankets around people who 'look even slightly shivery.'

Ideal

Hospitality. A dry cloak and a hot drink are the only true shields against the chaos of the world.

Bond

His 'Book of Brews,' a soggy journal where he records the favorite tea of every traveler he meets.

Flaw

He is dangerously trusting; he assumes a hungry owlbear just needs a warm place to nap and a bit of honey.

Backstory

On the night Bax pipped his shell, a freak bolt of azure lightning lanced through the swamp canopy, striking his egg directly. While his clutch-mates emerged as stoic, predatory hunters, Bax crawled out with teal scales that hummed with a low-voltage vibration and a heart that ran ten degrees hotter than any reptile's should. To his tribe, he was a 'broken cold-blood,' a creature of erratic energy who tried to hug the village elders and insisted on 'seasoning' the raw meat with sun-warmed herbs. He was eventually encouraged to wander, a polite exile that Bax viewed as a grand invitation to meet the rest of the world.

His life changed when he found a frostbitten merchant huddled in a mountain pass. Instead of seeing a meal, Bax saw a 'cold-friend.' He instinctively called upon the tempest within, not to strike, but to weave a cocoon of pressurized, warm air around the dying man. He stayed by the merchant's side for three days, using his own electric snout to spark a series of small, perfect campfires. Today, Bax travels the trade routes, carrying a massive rucksack filled with tea leaves, beeswax candles, and balls of yarn. He believes the 'Great Static' chose him to be the spark that keeps the dark and the damp at bay.

Abilities & Actions

Static-Snout Spark (Cantrip)

As a bonus action, Bax touches a flammable object (candle, torch, or campfire) with his nose. The object ignites instantly. If he uses this on a mug of liquid, the liquid becomes perfectly hot and stays that way for 1 hour.

The Cozy Cocoon (3/Day)

As an action, Bax creates a 10-foot radius sphere of tempered air centered on himself. Inside the sphere, the temperature is a comfortable 72 degrees, rain and snow evaporate before touching anyone, and creatures have advantage on saving throws against exhaustion caused by cold weather.

Tempering Jolt (Reaction)

When a creature Bax can see within 30 feet takes damage, he can release a soothing arc of blue electricity. The target gains 1d8 + 4 temporary hit points as the static numbs their pain and invigorates their spirit.

Heart-Hearth Sorcery

Bax has 7 Sorcery Points. He can spend 2 points to cast 'Warding Wind,' but instead of deafening creatures, the wind carries the scent of beeswax and lavender, granting allies within the area +1 to AC.

DM Notes

Bax sounds like a bubbling kettle; his voice is airy and cheerful with a constant 't-t-t' clicking sound. He will never initiate combat. If a fight breaks out, he spends his turns casting 'Thunder Step' to move wounded allies to safety or 'Gust of Wind' to push enemies away from the 'frail warm-bloods.' He often asks enemies, 'T-t-tell me, friend, is your heart cold? Is that why you bite?'