Horgal of the Silver Spore, a Duergar Warlock — D&D 5e NPC portrait
#0144

Horgal of the Silver Spore

"Warden of the Shimmer-Bloom"

Male (He/Him) · Middle-aged for a dwarf, 142 years

Ability Scores

STR
14
+2
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
14
+2
CHA
16
+3

Combat

Armor Class
14
Leather Overalls and Fey Armor
Hit Points
59
Hit Dice: 7d8
Initiative
+1
Speed
25 ft.
Proficiency
+3
Passive Perception
15

Attacks

Moon-Sickle+51d4+2 slashing + 2d6 cold
Eldritch Blast (Frost flavored)+61d10+3 cold

Personality

Personality

Horgal speaks in a soft, melodic whisper that contrasts sharply with his rough Duergar accent. He treats his fungi like fragile infants, stroking their caps and scolding them gently for 'growing too fast.' He rarely looks people in the eye, instead watching the drift of spores in the air.

Ideal

Preservation. The only true purpose of existence is to protect and prolong the life of the Shimmer-Bloom.

Bond

The Shimmer-Bloom is my heart; if a single stalk is broken, I feel the pain as if it were my own limb.

Flaw

I cannot distinguish between a curious child and a marauding orc; all intruders are equally offensive pests to be exterminated.

Backstory

For a century, Horgal’s world was the rhythmic clink of a pickaxe and the choking dust of the Duergar fungal plantations. He was a creature of grey stone and grey thoughts, until the day his shovel pierced a 'thin place'—a vein of reality where the Feywild’s exuberant chaos bled into the Underdark’s silence. Instead of the suffocating heat of the forge, he felt the biting, beautiful sting of the Prince of Frost’s winter. In that shimmering grotto, Horgal saw color for the first time: violets that screamed and emeralds that hummed. He didn't just see the beauty; he felt an overwhelming, possessive need to protect it from the 'unworthy' eyes of the world above and below.

He struck a pact with the Frozen Prince, trading his loyalty for the power to cultivate this impossible garden. He moved his entire life into the Shimmer-Bloom, a cavern of toxic, sentient fungi that grow only in the presence of fey-touched frost. To Horgal, a single displaced spore is a tragedy greater than the collapse of a mountain kingdom. He spends his days whispering lullabies to his toadstools and carving intricate obsidian offerings to keep the Prince of Frost's favor. Those who stumble into his garden do not find a host, but a gardener who views their very breath as a pollutant to be scrubbed away with surgical, freezing precision.

Abilities & Actions

Obsidian Harvest (Signature Item)

As an action, Horgal strikes with his Moon-Sickle (+5 to hit, 1d4+2 slashing plus 2d6 cold damage). If the target is a creature, Horgal can choose to siphon their warmth. The target must succeed on a DC 14 Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn, as a layer of rime frost covers their limbs.

The Prince's Chilled Spores (3/Day)

Horgal exhales a cloud of phosphorescent spores in a 20-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failure, the creature is Charmed by Horgal for 1 minute as they perceive the fungal garden as a holy paradise. While charmed, the creature is Incapacitated and its speed is 0. The effect ends if the creature takes damage.

Toxic Tenderness (Reaction)

When a creature within 30 feet of Horgal deals damage to a plant or fungus, Horgal can use his reaction to manifest the Prince of Frost's wrath. The attacker takes 2d10 cold damage and must succeed on a DC 14 Strength saving throw or be Restrained by rapidly growing, frozen mycelium until the end of Horgal's next turn.

Duergar Resilience

Horgal has advantage on saving throws against poison, spells, and illusions, as well as resistance to poison damage.

DM Notes

Horgal should be introduced while he is ignoring the party, seemingly obsessed with a minor task like polishing a mushroom. Sample Dialogue: 'Shhh... lower your voices. The Silver-Cap is sleeping. Do you know how many years it took for her to find this light? And you... you bring the smell of the sun. It is... offensive.' He reacts to violence against his plants with immediate, cold-blooded aggression, but can be bargained with if the players offer rare subterranean seeds or magical fertilizers.