Lyra Bright-Hoof, a Centaur Cleric — D&D 5e NPC portrait
#0152

Lyra Bright-Hoof

"The Candlewright Liberator"

Centaur Cleric (Trickery Domain) LG Lvl 7 Guild Artisan (Chandler)

Female, she/her · Young adult, 32 years

Ability Scores

STR
14
+2
DEX
12
+1
CON
15
+2
INT
10
+0
WIS
18
+4
CHA
16
+3

Combat

Armor Class
14
Natural armor (centaur) + Dex modifier
Hit Points
59
Hit Dice: 7d8
Initiative
+1
Speed
40 ft.
Proficiency
+3
Passive Perception
14

Attacks

Hooves of Hope+52d4+2 bludgeoning
Spiritual Weapon+71d8+4 force

Personality

Personality

Lyra hums hymns while mixing beeswax with lavender oil, her voice rising and falling in time with the rhythm of her hooves on wooden floorboards. She punctuates her sentences with gentle whinnies of delight when someone understands her wordplay. When she's planning a 'divine heist,' her ears swivel forward with intense focus, but her eyes always sparkle with barely contained mirth. She offers everyone who enters her shop a candle 'for their darkest hour,' and refuses payment from anyone who looks like they've already spent their last coin on hope.

Ideal

Liberation through Levity—The chains of tyranny are heavy, but laughter makes them brittle. A well-timed illusion can free a soul faster than a sword can cut a lock.

Bond

The Wick of Whimsy, a brass lantern passed down through her mentor's family for seven generations. Its violet flame has never gone out in two hundred years, and Lyra believes it contains a fragment of divine joy itself. She would gallop through fire to protect it.

Flaw

Lyra struggles to take genuine threats seriously until it's almost too late. She once tried to prank a devil with a mirror image during a negotiation for an innocent's soul, nearly costing them both everything. She believes so deeply in the redemptive power of joy that she sometimes fails to recognize when someone is truly, irredeemably cruel.

Backstory

Lyra was born beneath open skies where her herd followed the migrations of wild horses and the turning of seasons. She was expected to become a scout, a warrior, perhaps a healer—but never a shopkeeper. Everything changed the night she found a caravan under attack by bandits. Hidden in tall grass, the young centaur watched a mother clutch her child and whisper a prayer to any god who would listen. Lyra didn't have a weapon. She had a handful of beeswax candles from her saddlebag. She lit them in a wide circle, cast her shadow large with a whispered plea, and the bandits fled from what they believed was a war party of twenty. The mother looked at Lyra with tear-streaked gratitude and said, 'You made light where there was only fear.' In that moment, Lyra heard her divine calling—not in thunder, but in the soft hiss of a wick catching flame.

She left the plains and apprenticed with an elderly human chandler in the city, learning to shape hope into wax and wick. When her mentor passed, Lyra inherited 'The Glimmering Taper,' a narrow shop wedged between a bakery and a bookbinder. By day, she sells candles to poets and priests. By night, she becomes the Candlewright Liberator—sneaking through alleys with her Wick of Whimsy lantern, creating illusions that help the downtrodden escape debt collectors, or leaving trails of enchanted light that lead lost children home. She has vowed to never let hope's flame be extinguished while she draws breath. To Lyra, every act of joyful subversion is a prayer, every laugh stolen from despair is a hymn, and every corrupt official left chasing her mirror images is a small victory for the divine comedy of justice.

Abilities & Actions

Blessing of the Trickster

As an action, Lyra touches a willing creature other than herself and grants them advantage on Dexterity (Stealth) checks for 1 hour. She whispers a brief prayer and the scent of warm honey fills the air around the target. She can use this ability once per long rest.

Channel Divinity: Invoke Duplicity

As an action, Lyra creates a perfect illusory duplicate of herself within 30 feet that lasts for 1 minute (concentration). The duplicate moves with her thoughts (no action required) and can move up to 30 feet on each of her turns. She can cast spells as though she were in the illusion's space. Creatures can use an action to examine it with a DC 15 Intelligence (Investigation) check. Uses: 2 per short or long rest.

Wick of Whimsy's Radiance (Recharge 5-6)

Lyra raises her enchanted lantern high and its violet flame flares with divine comedy. Each creature of her choice within 20 feet must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. Charmed creatures believe Lyra is a cherished friend and will not attack her or her allies. The effect ends if Lyra or her allies harm the creature. This ability directly channels the lantern's ancient magic and represents her mentor's final gift.

Hooves of Hope

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If Lyra moves at least 20 feet straight toward a target and then hits it with this attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. As a bonus action after making this attack, Lyra can conjure a small illusory butterfly of light that flutters around the target, granting her advantage on her next attack roll against that creature.

Spellcasting

Lyra is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). She has the following cleric spells prepared: Cantrips (at will): guidance, light, mending, thaumaturgy; 1st level (4 slots): bless, charm person*, disguise self*, healing word, sanctuary; 2nd level (3 slots): mirror image*, pass without trace*, lesser restoration, spiritual weapon; 3rd level (3 slots): blink*, dispel magic, mass healing word, spirit guardians; 4th level (1 slot): dimension door, polymorph*. *Trickery domain spells.

DM Notes

Lyra's voice is warm contralto with a musical lilt—think a perpetually amused aunt who knows all your secrets and loves you anyway. She has a signature gesture of tapping her temple with two fingers when she's concocting a plan, followed by a delighted little rear-hoof kick. When someone makes her genuinely laugh, she throws her head back and her whole torso shakes. She WILL NOT work with anyone who harms animals or children, no exceptions—her playful demeanor vanishes instantly, replaced by cold divine fury. Her shop smells permanently of beeswax, dried lavender, and old parchment. She keeps a ledger behind the counter where she tracks 'debts owed to hope'—people she's helped who don't know it yet. Sample dialogue: 'Oh, you need a candle for honesty? How delightfully ironic. Let me fetch you something in midnight black—it'll match your conscience.' When nervous, her tail swishes in triple-time. Her greatest fear is that one day her pranks will cause harm instead of healing, and she prays every night that her god will take her voice before allowing her to become the cruelty she fights against.