Thrainn 'The Welder' Stone-Eye, a Hill Dwarf Dwarf Cleric — D&D 5e NPC portrait
#0216

Thrainn 'The Welder' Stone-Eye

"The Master of the Flesh-Chassis"

Male (He/Him) · Middle-aged (142 years)

Ability Scores

STR
16
+3
DEX
10
+0
CON
18
+4
INT
14
+2
WIS
18
+4
CHA
8
-1

Combat

Armor Class
19
Chain Mail (16), Shield (+2), Blessing of the Forge (+1)
Hit Points
93
Hit Dice: 9d8
Initiative
+0
Speed
25 ft.
Proficiency
+4
Passive Perception
18

Attacks

Slag-Fused Sledge+71d8 + 3 bludgeoning + 2d8 fire
Sacred FlameDC 16 Dex2d8 radiant

Personality

Personality

Thrainn speaks in a rhythmic grunt, punctuating his sentences with a 'clink-clink-wink.' He treats emotions as if they were temperamental bellows—something to be managed only so the work can continue. He is brusquely kind; he'll save your life while insulting your lack of structural integrity.

Ideal

Integrity. Whether it's a bridge, a blade, or a bone, if it’s broken, the world is out of balance. It must be made whole again.

Bond

His 'Slag-Fused Sledge.' It is the only thing that hasn't broken in sixty years of constant use.

Flaw

He views people as objects to be fixed. He has zero bedside manner and will 'weld' a wound shut without warning if he thinks the patient is being too noisy.

Backstory

Thrainn didn’t find his faith in a cathedral; he found it in the mud of Red-Mud Pass during a siege that lasted forty days. As the company’s farrier and blacksmith, he watched the 'real' healers run out of spell-slots and bandages while the line was being systematically dismantled. Thrainn realized then that a humanoid body was just another piece of complex machinery—a 'flesh-chassis' that had simply been poorly maintained. He reached into his forge, grabbed a handful of molten divine grace, and 'welded' a dying sergeant's ribs back together with the same focus he used on a horseshoe.

Since that day, Thrainn has viewed every wound as a mechanical failure. He left the army when he realized he didn't care whose banner he was 'repairing.' To him, a broken leg is a broken leg, whether it belongs to a king or a kobold. He wanders the borders of war-zones with a portable, magical anvil, his soot-streaked face lit by the orange glow of his unique 'solder-magic.' He speaks to his tools more than people, believing that steel has a clearer conscience than the men who swing it.

Abilities & Actions

Divine Solder (3/Day)

As an action, Thrainn touches a creature. Instead of standard healing, he 'welds' their wounds. The target regains 4d8 + 4 hit points. Additionally, the target gains a +2 bonus to AC until the end of their next turn as their skin temporarily hardens like tempered steel. Thrainn must have his Slag-Fused Sledge in hand to use this.

Clink-Clink-Wink (Reaction)

When a creature within 30 feet that Thrainn can see fails a saving throw, he taps his hammer against his belt in a rhythmic cadence and winks. The target can reroll the saving throw with a bonus equal to Thrainn’s Wisdom modifier (+4).

Blueprint Sight (Passive)

Thrainn has advantage on Wisdom (Medicine) and Intelligence (Investigation) checks to identify the physical weaknesses of structures or living creatures. He can 'see' the stress points in a wall or the hairline fractures in a bone through up to 1 inch of metal or 6 inches of wood/flesh.

Slag-Fused Strike (1/Turn)

When Thrainn hits a creature with his Slag-Fused Sledge, he can deal an extra 2d8 fire damage as molten slag sprays from the hammer's head. The target must succeed on a DC 16 Strength saving throw or be knocked prone by the weight of the blow.

DM Notes

Thrainn should be played as a 'grumpy but gold' mechanic. He doesn't offer comfort; he offers solutions. Sample Dialogue: 'Hold still, lad. This femur’s got a stress fracture worse than a cheap wagon axle. Clink-clink-wink—there, good as new. Now get out of my tent before you track more mud on the anvil.' Gesture: He constantly wipes soot onto his leather apron, even when his hands are clean. He reacts to gold with indifference, but to high-quality ore with genuine excitement.