Sslitherin 'Papa' Vess, a Yuan-Ti Pureblood Bard — D&D 5e NPC portrait
#0237

Sslitherin 'Papa' Vess

"The Collector of First Breaths"

Male (he/him) · Elder (327 years, appears weathered but spry)

Ability Scores

STR
8
-1
DEX
14
+2
CON
16
+3
INT
13
+1
WIS
18
+4
CHA
20
+5

Combat

Armor Class
15
Studded Leather + DEX modifier
Hit Points
91
Hit Dice: 13d8
Initiative
+2
Speed
30 ft.
Proficiency
+5
Passive Perception
19

Attacks

Dagger+71d4+2 piercing
Vicious MockeryDC 17 WIS save3d4 psychic

Personality

Personality

Compulsively fusses over everyone within earshot, clicking his tongue and muttering 'tsk tsk, no no, you'll catch your death' while adjusting cloaks and checking foreheads for fever. Hums constantly—soft, wordless melodies that seem to make rooms feel warmer. Calls everyone 'dear child' regardless of age or species, and genuinely cannot understand why a 40-year-old dwarf warrior might object to being tucked in.

Ideal

Every life is a song the universe is trying to sing, and I am merely here to help it find the right key.

Bond

His patchwork cloak of swaddling scraps—he would walk into a collapsing building to retrieve it, and he knows the story of every single piece of fabric by heart.

Flaw

Cannot resist intervening in any situation involving a child or infant, even when doing so puts himself or his companions in mortal danger. Will lecture ancient dragons on proper nutrition if he thinks they look peaky.

Backstory

Papa Vess should have been a monster. Yuan-Ti society cast him out as a hatchling when he wept at the sound of crying—an unforgivable weakness. He wandered into a human settlement during a difficult breech birth, and without thinking, his hands moved to help. The mother survived. The baby screamed its first breath into his scaled palm, and something in Papa Vess's defective heart recognized it as the most beautiful sound in all creation. He has spent three centuries since then as a wandering midwife, appearing in villages at the stroke of midnight when labor pains begin, humming lullabies that ease suffering and conjure impossible comforts from thin air.

He keeps a patchwork cloak made from scraps of fabric—each piece cut from the swaddling cloth of a child he delivered. There are thousands now, a rainbow tapestry of lives he has ushered into the world. His three legendary stories ("The Displacer Beast Twins of Thornhallow," "The Kraken's Daughter," and "The Time I Delivered My Own Granddaughter Before She Was Born") grow more elaborate with each telling, and he uses them to teach young adventurers about patience, gentleness, and the proper way to support a newborn's head. He carries a massive brass key on his belt that opens nothing—it was a gift from the first mother he saved, and he has never once taken it off.

Papa Vess treats every 'strapping young adventurer' like an infant in desperate need of a warm meal and a solid twelve hours of sleep. He fusses. He clucks. He will stop mid-dungeon to ensure everyone has eaten their vegetables. And when true danger arrives, his lullabies don't just soothe—they reshape reality itself, weaving protection and comfort from the raw fabric of creation magic.

Abilities & Actions

Performance of Creation: Midwife's Comfort (1/short rest)

As an action, Papa Vess hums a lullaby and conjures a nonmagical item worth up to 500 gp within 10 feet. The item must be a comfort object (blanket, pillow, warm food, toy, bandages, etc.). It lasts for 13 hours or until Papa Vess uses this feature again. If used to create bandages or healing supplies, one creature can use an action to apply them and regain 3d8 + 5 hit points (usable once per item created).

Animating Performance: The Brass Key's Secret (1/long rest)

As an action, Papa Vess touches his legendary brass key and animates a Large or smaller nonmagical object within 30 feet for 1 hour. The item uses the Dancing Item stat block (AC 16, HP 50, +9 to hit, 1d10+5 force damage). It obeys his verbal commands (no action required) and acts on his turn. The animated object has advantage on attacks against creatures threatening children or newborns.

Mote of Potential (Bardic Inspiration, 5/long rest)

When Papa Vess grants a creature a Bardic Inspiration die (d10), a mote of shimmering golden light accompanies it. When the recipient rolls the die, they can choose one additional effect: (1) immediately gain temporary hit points equal to the number rolled, (2) add the number to their AC until the start of their next turn, or (3) force one creature within 5 feet to make a DC 17 Wisdom saving throw or be charmed until the end of their next turn as Papa Vess fusses over them maternally.

The Three Legendary Stories (Recharge 5-6)

As an action, Papa Vess launches into one of his legendary midwifing tales. All creatures within 30 feet that can hear him must succeed on a DC 17 Wisdom saving throw or be stunned until the end of his next turn, completely mesmerized by the impossibility of the story. Allies within range who fail the save are instead inspired, gaining advantage on their next ability check, attack roll, or saving throw.

Song of Rest

During a short rest, Papa Vess can hum a soothing melody. Any allies who hear it and spend Hit Dice to regain hit points gain an additional 1d10 hit points per Hit Die spent. The melody also grants advantage on saving throws against disease and poison for the next 8 hours.

DM Notes

Papa Vess speaks in a soft, sibilant rasp—elongating his S's slightly but never hissing. Sample dialogue: 'Oh no no no, dear child, you cannot go into battle on an empty ssstomach. Here, I have conjured you a nice warm broth. Sit. Sssip.' His signature gesture is reaching out to check someone's forehead for fever with the back of his scaled hand, which is always unnaturally warm. He reacts to violence by immediately trying to de-escalate—'Now now, there'sss no need for all thisss fussss'—and will literally step between combatants to lecture them on conflict resolution. His deal-breaker: threaten a child in his presence and his warm eyes go cold as a viper's, and his next spell will not be gentle. When nervous, he fidgets with the brass key on his belt, turning it over and over. He keeps hard candies in his pockets at all times and will offer them mid-conversation as if this is perfectly normal dungeon etiquette.