Bazzle 'Bubbles' Rock-Kicker, a Deep Gnome (Svirfneblin) Gnome Warlock — D&D 5e NPC portrait
#0253

Bazzle 'Bubbles' Rock-Kicker

"The Beast-Whisperer of the Void"

Deep Gnome (Svirfneblin) Gnome Warlock (The Great Old One) CG Lvl 5 Entertainer (Carnival Worker)

Female (she/her) · Middle-aged for a gnome, 124 years

Ability Scores

STR
8
-1
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
18
+4

Combat

Armor Class
13
Leather Overalls (Light Armor)
Hit Points
38
Hit Dice: 5d8
Initiative
+2
Speed
25 ft.
Proficiency
+3
Passive Perception
13

Attacks

Eldritch Boop (Eldritch Blast)+71d10+4 force
Dagger+51d4+2 piercing

Personality

Personality

She speaks to everyone as if they are a beloved pet, including kings and dragons. She hums discordant, alien melodies while braiding ribbons into her messy hair and frequently tilts her head as if listening to a joke only she can hear.

Ideal

Radical Empathy. Every creature, no matter how many teeth or tentacles it has, deserves to feel wanted.

Bond

I carry a jar of glowing stardust that contains the 'echo' of my patron; I must show it all the beautiful things the Material Plane has to offer.

Flaw

I am dangerously convinced that 'hungry' is just a monster's way of saying 'I need a hug.'

Backstory

Bazzle was born to the rhythmic clinking of pickaxes in the deep mines of Blingdenstone, destined for a life of sorting quartz from granite. That changed during the 'Great Shimmer,' a localized rift where a nameless entity from the Far Realm pressed its consciousness against the Material Plane. While her kin fled in terror from the cacophony of whispers and the sight of a thousand unblinking eyes, Bazzle simply reached out and patted the nearest tentacle. She didn't see a monster; she saw a creature that had been drifting in the cold dark for eons and looked like it needed a friend. To the horror of her community, she began 'chatting' with the void, her mind expanding to accommodate the impossible geometry of the stars.

She fled the mines to join Thimblewig’s Extra-Planar Menagerie, a traveling Underdark carnival where she served as the keeper of the 'un-keepable.' Bazzle discovered that most monsters are simply misunderstood, driven by instincts or loneliness that she could soothe through her telepathic touch. She became famous for calming rampaging Hook Horrors with lullabies beamed directly into their brains. Now, she travels the surface world with her glowing Jar of Whispering Bioluminescence, seeking out the most 'adorable' aberrations and monstrosities to prove that even the most jagged heart responds to a well-placed belly rub.

Abilities & Actions

Awakened Mind (Passive)

Bazzle can telepathically speak to any creature she can see within 30 feet of her. She doesn’t need to share a language with the creature for it to understand her telepathic utterances, but the creature must be able to understand at least one language.

The Tickle of Hadar (2/Short Rest)

As an action, Bazzle summons a flurry of spectral, translucent purple hands in a 10-foot radius around her. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained until the end of Bazzle's next turn as the hands vigorously scratch and tickle them. Bazzle can choose to have this ability deal no damage, or 2d6 cold damage.

Eldritch Boop (Cantrip)

Casting Time: 1 action. Range: 120 feet. Bazzle fires two beams of shimmering, soapy-looking energy. Make a separate ranged spell attack for each beam (+7 to hit). On a hit, the target takes 1d10 force damage and is pushed 10 feet away in a gentle, floating motion.

Jar of Whispering Bioluminescence (Signature Item)

Bazzle carries a glass jar filled with a swirling, sentient purple mist. As a bonus action, she can shake the jar, causing it to shed bright light in a 20-foot radius and dim light for an additional 20 feet. While the jar is glowing, any Beast or Monstrosity within the bright light has disadvantage on attack rolls against Bazzle, as they are distracted by the soothing whispers of the void.

DM Notes

Bazzle reacts to combat not with fear, but with 'maternal' disappointment. If a party member attacks a 'cute' monster (like an Owlbear), she will gasp and try to get between them. Sample dialogue: 'Oh, look at those big, wet eyes! Who's a grumpy little world-eater? You are! Yes, you are!' Signature gesture: She frequently 'boops' people on the nose when she agrees with them. She will never voluntarily deal the killing blow to a non-humanoid creature, preferring to knock them unconscious or distract them.