Valerius 'Vaal' Cinderbloom, a Asmodeus Tiefling Monk — D&D 5e NPC portrait
#0274

Valerius 'Vaal' Cinderbloom

"the Gentle Flame"

Male, he/him · Young adult, 27 years

Ability Scores

STR
10
+0
DEX
18
+4
CON
14
+2
INT
13
+1
WIS
16
+3
CHA
12
+1

Combat

Armor Class
17
Unarmored Defense (10 + DEX 4 + WIS 3)
Hit Points
37
Hit Dice: 5d8
Initiative
+4
Speed
40 ft.
Proficiency
+3
Passive Perception
16

Attacks

Unarmed Strike+71d6+4 bludgeoning
Dagger+71d4+4 piercing

Personality

Personality

Hums sea shanties while grinding herbs, always bets on the underdog with infectious confidence, touches his silver horn-bells for luck before every gamble, and has never once let a injured person pay for healing

Ideal

Every living thing deserves a chance to bloom, no matter how barren the soil or how fierce the storm

Bond

His stone planter and the seeds within—the last gift from Sera, containing cuttings from her personal garden and a folded letter he's never had the courage to read

Flaw

Cannot resist a gamble, especially when the odds are laughably bad; has lost entire months of wages betting on three-legged dogs and one-winged pigeons

Backstory

Vaal was born in the cramped hold of a merchant vessel, his mother a Tiefling deckhand who died bringing him into the world during a storm that nearly capsized the ship. The superstitious crew wanted to throw the 'devil's child' overboard, but the ship's elderly herbalist—a half-elf monk named Sera—intervened. She raised Vaal in the art of healing and meditation, teaching him that fire could warm as easily as it could burn. When Vaal was seventeen, Sera fell gravely ill with a wasting disease no poultice could cure. In desperation, Vaal climbed the mast during a lightning storm and meditated for three days straight, begging any deity who would listen for the power to save her. On the third night, a vision came—a golden dragon wreathed in healing light. When he descended, his breath had changed; he could exhale life itself. Sera lived another decade, long enough to see Vaal open his first floating garden.

Now Vaal sails from port to port aboard the *Tidecaller*, his stone planter lashed to the deck like a beloved anchor. He tends rare orchids from Chult, frost-lilies from Icewind Dale, and moonvines from the Feywild—each one a living pharmacy. Between voyages, he haunts the dockside gambling halls, cheerfully losing his coin on the most pathetic contenders while spinning tales of miracle cures and impossible comebacks. The sailors say his garden smells like hope, and that anyone who eats one of his herb-crusted biscuits will have good luck for a week. Vaal doesn't correct them—he believes it's true.

Abilities & Actions

Breath of Life (Recharge 5-6)

Vaal exhales a 15-foot cone of warm, golden-green vapor infused with draconic vitality. All creatures of his choice in the area regain 2d8 + 3 hit points and are cured of one poison or disease affecting them. The mist smells of spring rain and cinnamon. Additionally, any nonmagical plant life in the area immediately sprouts vibrant new growth. This ability uses his Breath of the Dragon feature, channeled through his botanical focus.

Flurry of the Fortunate Fist (2 ki points)

When Vaal uses Flurry of Blows, he may designate one attack as a 'lucky strike.' If this attack hits, the target must succeed on a DC 14 Wisdom saving throw or be affected as though by the *Bless* spell until the end of Vaal's next turn. Vaal whispers an encouraging phrase as he strikes: 'The spirit determines the finish!' His fists glow faintly with golden light during this technique.

Gardener's Resilience (Reaction)

When Vaal or an ally within 10 feet takes damage, he may use his reaction to grant them temporary hit points equal to his Wisdom modifier + his proficiency bonus (6 total) as he channels the stubborn vitality of his cultivated plants. He touches one of the vials on his harness, which briefly glows with verdant energy. Usable a number of times equal to his Wisdom modifier (3) per long rest.

Underdog's Intuition

Vaal has advantage on Wisdom (Insight) checks to determine a creature's true potential or hidden strengths. Additionally, when he uses the Help action to aid a creature that is bloodied (at half HP or less) or has failed a roll in the last minute, that creature gains a +1d4 bonus to the roll instead of the normal advantage. This reflects his supernatural ability to spot the winner nobody else believes in.

Step of the Wind (1 ki point)

Vaal takes the Disengage or Dash action as a bonus action, and his jump distance is doubled for the turn. He moves with the practiced grace of a sailor navigating a pitching deck, his silver bells chiming softly with each leap.

DM Notes

Vaal speaks with the rolling cadence of a born storyteller, his voice warm and slightly rasping like wind through dried leaves. He gestures constantly with his hands—cupping invisible flowers, miming ship's rigging, counting on his fingers when explaining odds. His signature move is touching his horn-bells before any risky action, making them chime softly, then grinning and saying 'The bells have spoken!' He reacts to violence with visible discomfort, always trying to de-escalate or heal first, but when forced to fight, he moves with liquid grace, treating combat like an elaborate dance. His deal-breaker: anyone who deliberately destroys a living plant in his presence will find themselves on the receiving end of a furious lecture and a cold shoulder for days. When healing, he always asks the patient to tell him about the best meal they've ever had, claiming the memory speeds recovery. Sample dialogue: 'You see that scrawny mare? Third from the left? She's got the heart of a hurricane—I'd stake my last copper on her, and I have!' or 'Hold still now, this poultice will sting like a betrayed lover, but you'll be dancing by morning, I guarantee it.'