Puddlegulp the Prescient, a Grung Fighter — D&D 5e NPC portrait
#0298

Puddlegulp the Prescient

"The Party Pooper"

Male, he/him · Middle-aged, approximately 18 years (grung mature quickly)

Ability Scores

STR
12
+1
DEX
18
+4
CON
14
+2
INT
14
+2
WIS
16
+3
CHA
10
+0

Combat

Armor Class
17
Studded leather armor + DEX modifier
Hit Points
58
Hit Dice: 7d10
Initiative
+4
Speed
25 ft., climb 25 ft.
Proficiency
+3
Passive Perception
16

Attacks

Mangrove Shortbow +1+81d6+5 piercing
Dagger+71d4+4 piercing

Personality

Personality

Interrupts plans mid-explanation with tactical objections, always sits facing the door, carries chalk to mark 'inspected' areas, tastes food before others eat it, adjusts his tiny brass spectacles when irritated (which is often), keeps a running count of 'close calls prevented' on his fingers during conversations

Ideal

Vigilance—The only difference between a hero and a corpse is the three seconds you spent thinking before acting

Bond

The Ledger of Lost Toes contains the name of every person he's saved, written in meticulous Grung script. He adds to it nightly. It is his proof that caution is not cowardice

Flaw

Cannot celebrate victories. The moment danger passes, he begins catastrophizing the next threat, ruining every moment of joy with 'but what if' scenarios that drain the color from triumph

Backstory

The Marsh War of Rotting Reeds was won on a moonless night when Puddlegulp's poison-dart brigade eliminated three enemy commanders in perfect silence. The celebration that followed was legendary—fermented dragonfly nectar, victory songs that made the mangrove roots shake, stories shouted until dawn. Puddlegulp woke to silence. His entire squad—twenty-three grung who could hit a gnat's eye at fifty paces—had been slaughtered while they slept. The enemy had simply walked into camp and slit throats. No watch. No sentries. Just corpses with smiles still on their faces.

He left the marshlands the next morning, his vibrant orange skin seeming to dull with grief, though it never truly faded. For five years, he wandered human settlements, watching adventurers make the same mistakes over and over: charging without scouting, drinking before dangerous rituals, trusting strangers with suspiciously perfect timing. He began interrupting them—pinning boots to floors with grasping arrow vines, shooting smoke arrows to obscure 'definitely safe' treasure chests, physically blocking doorways while he inspected for traps. They called him a coward, a buzzkill, a party pooper. They also called him when their friends came back alive.

Now he travels with a water-stained ledger he calls 'The Ledger of Lost Toes,' meticulously documenting every preventable injury, every avoidable death, every time someone said 'it'll be fine' and it very much wasn't. He doesn't do this for coin, though he accepts it. He does it because somewhere, in a mass grave beneath black mangrove roots, twenty-three grung still smile in their sleep. And Puddlegulp refuses to let anyone else join them.

Abilities & Actions

Grasping Vine Arrow (2/Short Rest)

When Puddlegulp hits a creature with an arrow attack, he can transform it into a grasping vine arrow. The target must succeed on a DC 15 Strength saving throw or be restrained by magical vines until the start of Puddlegulp's next turn. The vines can also pin a creature to the ground or nearby surface, reducing their speed to 0. Puddlegulp primarily uses this to stop reckless allies from triggering traps or charging into ambushes.

Shadow Arrow (2/Short Rest)

When Puddlegulp hits a creature with an arrow attack, he can transform it into a shadow arrow. The target takes an additional 2d6 psychic damage and must succeed on a DC 15 Wisdom saving throw or be unable to see beyond 5 feet until the start of Puddlegulp's next turn. He uses this to obscure dangerous areas, creating temporary 'safety blindness' to prevent impulsive actions.

Grung Poison Skin

Any creature that grapples Puddlegulp or otherwise comes into direct contact with his skin must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns. This has prevented more tavern brawls than Puddlegulp cares to count.

Tactical Warning Shot (1/Round)

As a bonus action, Puddlegulp can make a ranged attack at disadvantage to deliberately miss a creature within range. If the attack roll would have hit without disadvantage, the target must succeed on a DC 15 Wisdom saving throw or become frightened of proceeding with their current action until the end of their turn. Puddlegulp describes this as 'putting the fear of consequences into the reckless.'

The Ledger's Weight (Passive)

Puddlegulp has advantage on Insight checks to detect when someone is about to do something dangerous or ill-advised, and on Investigation checks to detect traps, ambushes, or environmental hazards. His experience cataloging preventable disasters has made him preternaturally aware of risk patterns.

DM Notes

Puddlegulp speaks in clipped, rapid-fire sentences with a slight rasp, like someone perpetually on the edge of exasperation: 'No. Absolutely not. Do you SEE that tripwire? Of COURSE you don't. Nobody ever does.' He adjusts his spectacles constantly—up when annoyed, down when inspecting something, off entirely when someone has genuinely surprised him with competence (rare). When he prevents a disaster, he doesn't gloat; he simply adds a tally mark to his ledger and mutters 'Twenty-seven this month.' His greatest tell: when he's truly worried, he stops talking entirely and just starts shooting warning arrows. If the party earns his trust, he'll share a dragonfly from his pouch—the highest honor he can give. His deal-breaker: anyone who mocks a dead comrade or treats sacrifice as entertainment. He will leave immediately, no matter the danger, taking his tactical genius with him.