The screaming started on the third night without rest. Zrit still remembers the way Corporal Harvin's hands shook as he drew his blade on shadows that weren't there, the way Lieutenant Kess wept over supply crates she swore were filled with corpses. The Iron-Bite Company prided itself on endurance—sleep was weakness, vigilance was coin—but Zrit watched paranoia devour her unit faster than any enemy blade. She was their scout, small enough to slip through enemy lines, sharp enough to read terrain in starlight. But no amount of tactical brilliance could save soldiers who couldn't tell friend from foe anymore.
The breaking point came when she collapsed mid-patrol, so exhausted she didn't wake for sixteen hours. When she finally opened her eyes, she saw it: a soft twilight glow suffusing the tent, gentle as a lullaby, the first peace she'd felt in months. The vision spoke no words, made no demands—it simply offered rest, and in that rest, clarity. She deserted the next morning with nothing but her armor and a growing conviction that sleep was the most sacred thing in the world. Now she appears wherever the desperate gather—refugee camps, siege lines, plague wards—setting up her makeshift sanctuaries with the same tactical precision she once used to map enemy positions. She doesn't heal with gentle words or warm smiles; she heals by standing between the exhausted and anything that would deny them peace, her moonstone mace ready to crack the skull of anyone—brigand, nobleman, or idiot hero—who disturbs her patients.
The soldiers call her Gloom-Glow now, for the eerie violet light that marks her sanctuaries. She's been arrested twice for 'unlawful practice of divine magic' and has broken three merchants' noses for price-gouging on blankets. She doesn't want worship, doesn't want gratitude—she just wants people to close their damn eyes and sleep.