Korth Stone-Sings, a Goliath Cleric — D&D 5e NPC portrait
#0310

Korth Stone-Sings

"The King of Cobbles"

Male, he/him · Prime adult, 38 years

Ability Scores

STR
18
+4
DEX
10
+0
CON
16
+3
INT
14
+2
WIS
20
+5
CHA
16
+3

Combat

Armor Class
16
Chainmail + Shield
Hit Points
76
Hit Dice: 9d8
Initiative
+0
Speed
30 ft.
Proficiency
+4
Passive Perception
19

Attacks

Warhammer+81d8+4 bludgeoning (1d10+4 versatile)
Sacred Flame (Cantrip)DC 17 Dex save2d8 radiant

Personality

Personality

Korth speaks in a booming, theatrical cadence that makes every sentence sound like the punchline to a joke only he understands. He touches people constantly—massive hands on shoulders, playful shoves, bone-crushing hugs—and remembers every name, every child, every secret. When he performs miracles, he does so with the flair of a street magician, spinning bread out of thin air with a flourish and a wink. He laughs easily, loudly, and often at things that aren't funny. His gaze, when it settles on someone, is uncomfortably intense—like he's memorizing them for later use.

Ideal

The game is everything. Power without the thrill of manipulating it is just weight—boring, dead stone. Life is only worth living when you're three moves ahead and nobody knows you're playing.

Bond

The Warren District's ley lines are his god, his lover, and his drug. He can feel them pulse beneath his feet, and the thought of leaving the city makes him physically ill. If the ley lines were ever threatened or severed, he would burn the world to restore them.

Flaw

Korth genuinely believes his own performance. He thinks the people love HIM, not just what he provides, and the idea that they might only need him—not want him—is a thought he cannot bear to examine. He will destroy anyone who threatens to reveal that his 'family' is a cage he built, because if the game ends, he has nothing.

Backstory

Korth was born beneath open skies where storm winds carved hymns into stone peaks, but he found the mountains insufferably boring. When he descended to the city for the first time—delivering a clan message to a merchant lord—he felt the city's magical ley lines thrumming beneath the cobblestones like a living heartbeat, and he was utterly, irrevocably in love. He abandoned his tribe that very night, diving headlong into the Warren District's sprawling slums with the giddy anticipation of a child unwrapping a gift.

He discovered he could channel the ley lines' raw power through prayer—not to any god, but to the city itself, which he views as a vast, beautiful organism worthy of worship. Within three years, he'd become the Ward's unofficial patron saint. He conjures bread for the starving, heals the sick in torch-lit square ceremonies, and once made an entire tax collector's ledger burst into illusory flames (the real ledger, he'd already stolen and burned). The people call him their savior. What they don't see is how he quietly discourages anyone else from learning magic, how he ensures every 'miracle' makes them need him just a little bit more, how he sits atop his crate-throne after midnight and laughs until tears stream down his face at the beautiful, terrible game he's built.

The defining moment came when a rival hedge wizard tried to set up shop in his Ward, offering healing charms to the poor. Korth visited the man, shared wine, told stories, made him feel like a brother—and then systematically unraveled every spell the wizard tried to cast for a month using Arcane Abjuration until the man fled the city in tears, convinced he'd lost his gift. Korth wept at the man's farewell party. The tears were real; he genuinely liked him. But the game is the game, and there can only be one king.

Abilities & Actions

Ley Line Sympathy (3/Day)

Korth places his hand on the ground and channels the city's magical veins. Choose one: (1) Create food and water for up to 15 people. (2) Cast lesser restoration on up to 5 targets within 30 feet. (3) Cause all magical effects within 60 feet created by a spellcaster of lower level than Korth to shimmer and flicker, imposing disadvantage on their next spell attack roll or saving throw DC. No components required; the magic simply flows through him from below.

Arcane Abjuration (Channel Divinity, Recharge 5-6)

As an action, Korth presents his holy symbol (a chunk of cobblestone with glowing blue sigils) and speaks a word of unmaking in the city's secret language. Each creature of his choice within 30 feet that is concentrating on a spell must make a DC 17 Wisdom saving throw or immediately lose concentration. Additionally, all magical effects of 5th level or lower within range created by hostile creatures are suppressed for 1 minute (as if under the effect of a targeted dispel magic).

Street Prophet's Blessing (1/Day)

Korth places both hands on a willing creature and channels divine power. The target regains 45 (10d8) hit points and is cured of one disease or condition (blinded, deafened, paralyzed, or poisoned). If performed publicly in the Warren, onlookers' loyalty to Korth deepens, making them more likely to shelter him, lie for him, or reject outsiders who speak against him.

King's Eye

Korth casts arcane eye without expending a spell slot. The glowing, fist-sized blue orb is visible (not invisible as the spell normally allows) and has become his signature—the people of the Warren call it 'the King's watchful gaze' and feel safer when they see it floating above the streets. Korth uses it both for protection and to gather secrets. He can maintain this effect for up to 1 hour.

Stone Endurance (Recharge after Short or Long Rest)

Goliath racial trait. When Korth takes damage, he can use his reaction to roll 1d12+3 and reduce the damage by that amount, his skin briefly hardening like mountain granite. He often uses this theatrically, letting a blade strike him and then laughing as the wound closes, proving to his 'flock' that their king cannot be killed.

DM Notes

Korth's voice is a rich, rolling baritone that could fill a theater—he sounds like a carnival barker crossed with a beloved grandfather. He gestures wildly when he talks, hands painting pictures in the air, and he has a habit of crouching down to speak to children at eye level, his massive frame folding like a marionette. When amused (which is often), he slaps his knee hard enough to crack stone and roars with laughter. When threatened, his grin widens and his eyes go utterly cold—the only tell that the mask has slipped.

Sample dialogue: "You want bread? Of COURSE you want bread! Come here, little sparrow, let the King show you what the city provides for its children!" (conjures a warm loaf from thin air, tears off a piece, eats it himself first to show it's real, then hands over the rest with a theatrical bow) | "That wizard? Oh, I wept when he left. Truly! Such a kind man. But the city... she is a jealous lover, you understand. Not everyone can hear her song." (taps the glowing sigils on his scalp, eyes distant and fond) | "You think I'm manipulating them? My friend, I AM them. I'm the only one who stayed when the nobles forgot the Warren existed. They love me because I'm the only one who loved them first." (absolutely believes this)

His deal-breaker: Suggest that the people only come to him out of need, not love, and he will dedicate himself to utterly ruining you—not quickly, but slowly, over months, unraveling your life thread by thread while smiling the entire time. He'll weep at your funeral and mean every tear.