Mama Whiskertallow, a Tabaxi Paladin — D&D 5e NPC portrait
#0327

Mama Whiskertallow

"The Saint of Soot"

Female (She/Her) · Elderly, 74 years

Ability Scores

STR
15
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
18
+4

Combat

Armor Class
18
Rusted Plate Armor
Hit Points
68
Hit Dice: 8d10
Initiative
+1
Speed
30 ft.
Proficiency
+3
Passive Perception
14

Attacks

Vespera's Mercy (Longsword)+51d8+6 slashing
Heavy Iron Ladle+51d4+6 bludgeoning

Personality

Personality

She hums nursery rhymes while sharpening her rusted longsword and treats every cutthroat thief like a grandson who just needs a warm meal and a scolding. She constantly smells of beeswax, cumin, and old iron.

Ideal

Redemption is found in the dirt, not the stars. Love is a choice you make when it's hardest to keep.

Bond

The 'Soot-Kin'—the collective of orphans, runaways, and urchins who live in the tunnels surrounding her kitchen.

Flaw

She is fiercely overprotective; she will burn down a city block if a single hair on a child's head is harmed.

Backstory

In her former life, she was Sir Vespera of the Solar Aegis, a knight whose armor shone so brightly it was said to blind the wicked. For forty years, she followed the strict tenets of the Sun-King, believing that purity was a matter of fire and gold. That belief died in the village of Thistledown. When the High Inquisitor handed her a torch and commanded her to 'cleanse' an orphanage of children suspected of abyssal taint, Vespera didn't see monsters. She saw hungry kittens with dirt-streaked faces. She didn't use the torch to start a fire; she used it to strike her commanding officer across the jaw.

She shattered her sun-glass holy symbol on the village well, an act of heresy that stripped her of her 'holy' light but birthed a deeper, warmer power. She fought her own squires to buy the children time to flee into the sewers. Now, decades later, the Undercity is her cathedral. The shining armor is rusted and hidden under a flour-dusted apron, and her 'Aura of Hate'—a curse meant to emanate malice—has been subverted by her stubborn compassion into a sweltering, cozy heat that keeps the city's forgotten souls from freezing in the damp dark.

Abilities & Actions

Aura of the Hearth-Fire (Continuous)

Mama Whiskertallow and any fiends or undead within 10 feet of her gain a +4 bonus to melee weapon damage rolls. While this is technically an 'Aura of Hate,' it manifests as a sweltering, protective heat. Allies within the aura are immune to the effects of extreme cold and have advantage on saving throws against exhaustion caused by environmental hazards.

Channel Divinity: Shadow-Sous-Chef (1/Short Rest)

As an action, Mama Whiskertallow summons a spectral, wispy shadow hand that lasts for 1 hour. This hand can perform complex culinary tasks, chop wood, or use the Help action to assist her or an ally with any skill check involving tools. In combat, she can use a bonus action to command the hand to shove a creature or feed a potion to a fallen ally.

The Mother's Rebuke (2nd-Level Spell)

When Mama Whiskertallow is hit by an attack, she can use her reaction to surround herself in a blast of soot and heat. The attacker must make a DC 15 Dexterity saving throw, taking 3d10 fire damage on a failed save, or half as much on a success. The attacker is also heavily obscured by a cloud of cumin-scented smoke until the end of their next turn.

Infinite Stew (1/Long Rest)

Mama Whiskertallow can spend 1 hour cooking a meal for up to 10 people using her signature iron cauldron. Those who partake gain 10 temporary hit points and have advantage on their next Wisdom saving throw made within the next 8 hours, as the hearty meal bolsters their resolve against the darkness.

DM Notes

Mama Whiskertallow speaks with a voice like gravel and honey. She will likely offer the party a bowl of 'Soot-Soup' before asking their names. She gestures with a massive wooden ladle and tends to mother-hen even the most intimidating barbarians. If she realizes the party is working for the 'Solar Aegis' or any rigid authority, she becomes icy and silent, her tail twitching in rhythmic annoyance. Deal-breaker: Harming or threatening a child in her presence will cause her to drop her apron and reveal the terrifying combat prowess of a level 8 Oathbreaker.