Granny 'Cinder-Lung' Snaggletooth, a Kobold Barbarian — D&D 5e NPC portrait
#0355

Granny 'Cinder-Lung' Snaggletooth

"The Glass-Singer of the Azure Dune"

Kobold Barbarian (Path of Wild Magic) CG Lvl 6 Guild Artisan (Glassblower)

Female (She/Her) · Elderly (42 years)

Ability Scores

STR
14
+2
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
10
+0

Combat

Armor Class
15
Unarmored Defense
Hit Points
65
Hit Dice: 6d12
Initiative
+2
Speed
30 ft.
Proficiency
+3
Passive Perception
15

Attacks

Crystalline Maul+52d6 + 2 bludgeoning
Glass Shard (Handaxe)+51d6 + 2 slashing

Personality

Personality

She speaks with a rhythmic, whistling wheeze and often refers to people as 'shards' or 'gatherings of silica.' She is prone to sudden bouts of intense focus where the world around her ceases to exist, interrupted only by her humming a deep, resonant tune into her glass didgeridoo.

Ideal

Refinement. Everything, from a piece of sand to a person's soul, has a masterpiece hidden inside if you apply enough heat.

Bond

Her 'Glitter-Kin'—the flickering, prismatic spirits that emerge from her forge. She treats them like unruly but beloved grandchildren.

Flaw

She forgets that most creatures cannot survive the 'heat' required to refine them, and she is often dismissive of anyone who fears a little bit of structural breakage.

Backstory

For forty years, Granny served the Great Blue Dragon Irynthar, not as a warrior, but as a humble trap-maker. She spent her youth deep in the scorched sandstone tunnels, lacing corridors with falling stones and poisoned needles. Her lungs became heavy with the soot of the dragon's lair and the fine dust of the desert, earning her the name 'Cinder-Lung.' When a band of heroes finally slew the Blue Terror, the cave collapsed, and Granny was left alone in the silence. Walking through the ruins, she found a patch of sand that had been fused into a jagged, prismatic spire by the dragon’s final, dying lightning breath. It wasn't a weapon; it was beautiful.

She didn't flee the desert. Instead, she claimed the dragon's shattered workshop. She realized that the chaos of magic—the very thing that had enslaved her—could be shaped, cooled, and blown into something purposeful. She traded her trap-wire for a blowpipe and her fear for a focused, white-hot trance. Now, she wanders the dunes with a massive crystalline maul and a glass didgeridoo, seeking 'molten souls'—people who are raw and unformed—to help them find their final, glorious shape. She believes the entire world is just glass that hasn't been heated enough yet.

Abilities & Actions

The Glass-Trance (4/Day)

As a bonus action, Granny enters a state of hyper-focused creation for 1 minute. While in this trance, she gains resistance to bludgeoning, piercing, and slashing damage. Additionally, she triggers a Wild Surge (DC 14). If she rolls a result that deals damage, it manifests as shards of jagged glass or blinding flashes of kiln-light.

Resonant Shaping (Signature Maul)

Granny makes an attack with her Crystalline Maul (+5 to hit, 2d6+2 bludgeoning). On a hit, she can expend a use of her Glass-Trance (if not already active) to cause the target to vibrate. The target must succeed on a DC 14 Constitution saving throw or be 'Annealed,' reducing its AC by 2 until the end of Granny's next turn as its exterior becomes brittle.

The Glass-Lung's Song

As an action, Granny blows into her glass didgeridoo. Prismatic vapor swirls in a 15-foot cone. Friendly creatures in the area gain 2d6 temporary hit points as shimmering 'Glitter-Kin' spirits coat their armor. Enemies in the area must succeed on a DC 14 Dexterity saving throw or be blinded until the start of Granny's next turn by the swirling glass dust.

DM Notes

Granny is grandmotherly but terrifyingly intense. She should greet the party by tapping their armor with a small hammer to 'check their resonance.' Sample dialogue: 'Steady now, little shard. You've got a hairline fracture in your courage. Let's get you back in the furnace, eh?' She often taps her chest to clear a wheeze, which sounds like clinking glass. She will never initiate a fight, but if the party is 'crude' or 'unrefined,' she will happily 'reshape' them by force.