Thalric Stone-Eye, a Goliath Wizard — D&D 5e NPC portrait
#0040

Thalric Stone-Eye

"The Grandfather of Ghosts"

Goliath Wizard (School of Necromancy) LG Lvl 12 Sage (Chronicler of the Fallen)

Male (He/Him) · Elderly, 74 years

Ability Scores

STR
14
+2
DEX
12
+1
CON
14
+2
INT
20
+5
WIS
14
+2
CHA
12
+1

Combat

Armor Class
14
11 Dex + Mage Armor
Hit Points
74
Hit Dice: 12d6
Initiative
+1
Speed
30 ft.
Proficiency
+4
Passive Perception
16

Attacks

Chill Touch+93d8 necrotic
Kintsugi Needle (Dagger)+61d4+2 piercing

Personality

Personality

Thalric speaks in a low, rumbling bass that carries the weight of a funeral dirge. He is pathologically patient, often pausing mid-sentence to adjust the scarf of a nearby skeletal companion or to murmur a comfort to a spirit only he can see.

Ideal

Dignity. No soul should depart this world without their deeds being sung to the stars.

Bond

The Copper-Monocled Skull ('Grandmother'). She was the clan's eldest matriarch, and Thalric carries her spirit to ensure someone is left to scold him into doing what is right.

Flaw

Thalric is paralyzed by the prospect of 'final' death; he often keeps spirits lingering far longer than they desire because he cannot bear the silence of being the last one left.

Backstory

Thalric was once the lore-keeper of the Sky-Splitter clan, a position of honor that ended in a roar of white thunder. A massive avalanche buried his mountain hold in seconds, snuffing out three hundred lives. Thalric alone survived, trapped in a pocket of air beneath thirty feet of packed ice and stone, surrounded by the cooling bodies of his kin. He did not spend those three days in prayer for rescue; he spent them in frantic, whispered apologies to the souls departing the frost-bitten corpses around him. He realized then that the greatest tragedy of his people wasn't death, but the 'lost tally'—the deeds and names that vanish when the last witness dies.

He emerged from the snow with skin as grey as the granite and hair turned shock-white, clutching a forbidden primer on necromancy he had salvaged from the ruins. Since that day, Thalric has wandered the high passes, seeking those claimed by the cold. He does not raise the dead to serve as thralls; he raises them to finish their final business. He views his skeletons as weary travelers who need a warm coat and a kind word before they can finally cross the veil. To Thalric, every bone he knits together with gold wire is a bridge back to a dignity the mountains tried to steal.

Abilities & Actions

Kintsugi of the Bone (3/Day)

As an action, Thalric uses fine gold filigree to repair a skeletal minion. The target undead regains 30 hit points and gains a +2 bonus to its Armor Class for 1 hour. If the undead was destroyed within the last minute, he can use this ability to restore it to 1 hit point.

The Spirit Remembers the Chill

Thalric and any undead under his control have resistance to cold damage. Additionally, his undead minions are perpetually dressed in enchanted woolen garments; they gain temporary hit points equal to his Wizard level (12) whenever they finish a short rest.

Grandmother’s Scolding Counsel

Once per turn, when Thalric makes an Intelligence or Wisdom check, he can consult the copper-monocled skull on his belt. He gains Advantage on the roll. If he fails the roll despite Advantage, Grandmother lets out a spectral 'Tsk!' that deals 1d4 psychic damage to Thalric as she corrects his mistake.

The Last Tally (Reaction)

When a creature within 60 feet of Thalric drops to 0 hit points, he can use his reaction to record their name in his ledger. The creature's soul lingers for 1 minute, during which it can speak and move through walls (as per the Ghostly Movement trait). During this time, the creature can take one final Action to complete a non-combative task or deliver a message.

DM Notes

Thalric is not a combatant by choice. In an encounter, he will use Wall of Force or Slow to de-escalate, while his 'Grandchildren' (skeletons) stand in a defensive phalanx. Sample Dialogue: 'Easy now, little bird. The frost is gone. Tell me of the home you were trying to reach, and I shall see you get there, if only in spirit.' He reacts with sudden, cold fury toward anyone who treats the dead with disrespect or desecrates a grave for profit.