Frazz Stoneshatter, a Duergar Dwarf Barbarian — D&D 5e NPC portrait
#0041

Frazz Stoneshatter

"Herald of the Final Landslide"

Female (She/Her) · Middle-aged, 142 years

Ability Scores

STR
20
+5
DEX
10
+0
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
13
+1

Combat

Armor Class
16
Unarmored Defense & Stone Spaulders
Hit Points
137
Hit Dice: 12d12
Initiative
+0
Speed
25 ft.
Proficiency
+4
Passive Perception
16

Attacks

The Quartzite Requiem+92d6+5 bludgeoning + 1d6+6 necrotic
Handaxe+91d6+5 slashing

Personality

Personality

Frazz speaks in a soft, gravelly whisper that demands absolute silence to hear. She moves with a deliberate, tectonic slowness until she strikes, at which point she becomes a localized earthquake.

Ideal

Stillness. The world was born in silence and must return to it; I am merely the midwife of its end.

Bond

The 'Slow God'—the weight of the earth that spared her. She carries a jar of sand from every location she has successfully 'silenced.'

Flaw

She is physically pained by loud noises or chaotic music, often triggering a cold, unrelenting rage.

Backstory

Frazz was once a mere cog in the industrial machine of the Underdark, a quartz-breaker who measured her life in rhythmic hammer swings and the dust in her lungs. That life ended when the Deep-Vein Tunnels groaned and collapsed. For thirty days, Frazz lay pinned beneath three tons of obsidian and limestone. In that absolute, lightless vacuum, the screaming in her mind eventually died, replaced by the rhythmic thrum of the tectonic plates. She met the 'Slow God'—not a deity of words, but the personification of the crushing, patient weight of the world.

She didn't dig her way out; she waited until the earth itself spat her back into the tunnels, her skin turned the color of funeral ash and her soul hardened into diamond. Frazz emerged with a new, terrible clarity: the surface world is a frantic, noisy infection upon the skin of the Great Silence. Every bird song, every bustling market, and every laugh is a desecration of the peace she found in the deep. Now, she carries 'The Quartzite Requiem,' a maul that vibrates with the pulse of the mantle, wandering the sun-drenched lands to deliver the gift of stillness to those too loud to deserve life.

Abilities & Actions

Cold Rage of the Slow God (5/day)

When Frazz enters a rage, she does not scream; she falls into a terrifying, meditative silence. For 1 minute, she has resistance to bludgeoning, piercing, and slashing damage. Additionally, an aura of supernatural muffling extends 10 feet from her. All sound in this area is dampened, and creatures within the aura have disadvantage on saving throws against being deafened or stunned by her attacks.

The Quartzite Requiem (Signature Item)

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 8 (1d6 + 6) necrotic damage. If Frazz is raging, the target must succeed on a DC 17 Strength saving throw or be knocked prone and restrained as jagged quartz shards erupt from the ground to pin them.

Thirty Days of Silence

Frazz is immune to the charmed and frightened conditions. When she is subjected to an effect that would deal thunder damage or rely on sound (like a Harpy’s song), she can use her reaction to reduce the damage to 0 and immediately move up to half her speed toward the source of the sound.

Herald of the Landslide (Recharge 5–6)

Frazz strikes the ground with her maul. Each creature on the ground within 20 feet of her must make a DC 17 Dexterity saving throw. On a failure, a creature takes 33 (6d10) bludgeoning damage and is buried in magical rubble (restrained). A buried creature can use its action to make a DC 17 Strength (Athletics) check to escape. On a success, the creature takes half damage and isn't buried.

DM Notes

Frazz should never roll for initiative with a shout; she simply begins walking. When roleplaying her, keep your voice at a consistent, low volume, even when describing her most violent actions. Her signature gesture is placing a finger to her lips before delivering a finishing blow. She will never negotiate with anyone using 'noisy' instruments or shouting orders; she views them as broken things that need fixing.