Geth of the Still-Water, a Lizardfolk Paladin — D&D 5e NPC portrait
#0042

Geth of the Still-Water

"The Hollow Who Found a Soul"

Male (He/Him) · Young Adult, 14 years (Lizardfolk mature quickly)

Ability Scores

STR
16
+3
DEX
10
+0
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
16
+3

Combat

Armor Class
18
Plate Armor
Hit Points
60
Hit Dice: 7d10
Initiative
+0
Speed
30 ft., swim 30 ft.
Proficiency
+3
Passive Perception
14

Attacks

The Blunt Tooth+62d6 + 3 slashing (non-lethal)
Bite+61d6 + 3 piercing

Personality

Personality

Speaks with a soft, sibilant hiss; often describes people by the efficiency of their skeletal structure before offering a blessing.

Ideal

Sanctity. Life is a non-renewable miracle that must be cultivated, never harvested.

Bond

I carry the ghost of the Sun-Priest within my marrow; I am his living sarcophagus and his second chance.

Flaw

My predatory instincts calculate 'lethal strikes' automatically; I must consciously fight my own nature every second.

Backstory

Geth was born to the Semuanya-worshipers of the Black-Mire, where emotion is a luxury and the dead are merely fuel. During his 'Feast of Transition,' Geth was tasked with consuming the remains of a captured Sun-Priest of Pelor. It was supposed to be a mechanical transfer of protein. Instead, as Geth crushed the priest’s marrow, a 'divine malfunction' occurred. The priest’s final prayer for mercy didn't just reach the gods; it lodged itself in Geth’s reptilian brain, blooming into a conscience that should not exist in his species.

Overnight, the world changed from a map of resources to a sanctuary of miracles. Geth began to see the 'heat' of souls, not just the heat of blood. He fled his tribe, unable to reconcile his sudden, overwhelming empathy with the cold mandates of the Mire. He found a discarded, notched greatsword and bound it in the linen wrappings of the priest he consumed, swearing that the blade would never again taste a life. He now walks the world as a wandering contradiction: a mountain of scales and iron who weeps for a crushed flower.

He carries a profound, secret terror that his soul is a flickering candle that might one day go out, leaving only the predator behind. To prevent this, he performs acts of extreme gentleness, testing his self-control against the constant, rhythmic pulsing of the veins in every neck he sees.

Abilities & Actions

The Blunt Tooth (Signature Item)

Geth wields a rusted greatsword wrapped in holy ribbons. When he hits a creature with a melee weapon attack, he can choose to deal no damage and instead force the target to make a DC 14 Wisdom saving throw. On a failure, the creature is Charmed by Geth until the end of its next turn as it is overwhelmed by a sudden, inexplicable sense of peace.

Aura of the Guardian (Reaction)

When a creature within 10 feet of Geth takes damage, he can use his reaction to magically take that damage instead. This damage cannot be reduced in any way. Geth’s scales briefly shimmer with a pale, golden light as he absorbs the wound.

Predatory Restraint (Passive)

Geth has Advantage on Wisdom (Insight) checks to determine if a creature is acting out of fear or hunger. Additionally, he can use a bonus action to 'mark' a creature; he knows exactly how many Hit Points they have left, viewing them as a fragile vessel of light.

Rebuke the Violent (Channel Divinity)

Immediately after a creature within 30 feet of Geth deals damage to another creature with an attack, Geth can use his reaction to force the attacker to make a DC 14 Wisdom save. On a failure, the attacker takes radiant damage equal to the damage it just dealt.

DM Notes

Geth should be played as someone who is deeply uncomfortable with his own power. Sample dialogue: 'Your heart-beat is a beautiful rhythm, little one... it would be a shame if it stopped. Please, put down the dagger before I am forced to stand in its way.' He never initiates combat. If attacked, he simply stands there, taking the hits and apologizing for the attacker's anger.