Hopscotch 'Salty' O'Malley, a Harengon Warlock — D&D 5e NPC portrait
#0049

Hopscotch 'Salty' O'Malley

"Tether of the Slumbering Marrow"

Harengon Warlock (The Fathomless) CN Lvl 5 Far Traveler

Male (He/Him) · Middle-aged, 42 years

Ability Scores

STR
8
-1
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
18
+4

Combat

Armor Class
15
Leather Armor + Dex + Armor of Shadows
Hit Points
43
Hit Dice: 5d8
Initiative
+5
Speed
30 ft., swim 40 ft.
Proficiency
+3
Passive Perception
11

Attacks

Abyssal Blast (Eldritch Blast)+71d10+4 force
Drowning Touch (Shocking Grasp)+72d8 lightning

Personality

Personality

He speaks in a rhythmic, bubbling cadence and frequently pauses to 're-moisten' his eyes. He treats dry-land dwellers with the gentle, sad patience one might show a fish gasping on a pier.

Ideal

The Silent Return. The world was meant to be heavy, dark, and quiet; I am merely the herald of the coming tide.

Bond

The Abyssal Key. It is my tether to the Marrow; if it stops pulsing, I fear the sky will finally claim me.

Flaw

Vast, open spaces trigger a catatonic state of agoraphobia unless he is physically 'anchored' to something heavy.

Backstory

Hopscotch was once a creature of the wind, a meadow-runner who measured life by the height of the clover. That life ended in the belly of the 'Golden Plover,' a merchant cog splintered by a rogue wave off the Sword Coast. While his kin were swept into the frothing surf, Hopscotch was shoved by fate into an inverted hull, trapped in a shrinking pocket of stale air as the ship drifted into a sub-oceanic trench. For three days, he watched the light die. In the absolute, crushing silence of the midnight zone, he didn't hear a god; he heard a heartbeat. The Slumbering Marrow—a primordial consciousness resting in the silt—brushed against his mind. It found his terror of the vacuum beautiful and offered him a trade: his lungs would never dry, and in exchange, he would be its eyes upon the 'Thin World.'

When Hopscotch finally walked out of the surf a month later, he was no longer a rabbit of the fields. He was heavy. The salt had crystallized in his fur, and his ears, once perked for the sound of hawks, now drooped under the weight of invisible depths. He looks at the open sky with the raw horror of a man standing on the edge of an infinite cliff. To Hopscotch, the sun is a Great Eye that threatens to dehydrate the soul, and the wind is a thief trying to pull the moisture from his marrow. He wanders the driest deserts not out of bravery, but because he believes the Marrow has commanded him to find the 'drain plugs' of the world, so he might let the soothing, dark water back in to drown the terrifying emptiness of the air.

Abilities & Actions

Tentacle of the Deeps (3/Long Rest)

As a bonus action, Hopscotch summons a spectral, water-dripping tentacle from his shadow. He can make a melee spell attack against a creature within 10 feet of it (Attack +7, 1d8 cold damage), and the target's speed is reduced by 10 feet. If the tentacle is summoned under an open sky, it compulsively holds a glowing jellyfish lantern to ward off the 'emptiness' of the stars.

Abyssal Key (Signature Item)

While holding this indigo-glowing stone, Hopscotch is under the effect of a permanent Water Walk spell, but only to stay on 'top' of the air. Mechanically, he cannot be knocked prone or moved against his will by wind-based effects. Additionally, he can cast 'Create or Destroy Water' once per long rest; he always chooses to create, never destroy.

The Weight of Five Miles

When Hopscotch casts a spell that deals damage, he can choose to change the damage type to Cold. If he does, the target must succeed on a DC 15 Strength saving throw or be knocked prone as phantom oceanic pressure slams into them.

Oceanic Soul

Hopscotch can breathe underwater and has a swimming speed of 40 feet. He is resistant to cold damage. He ignores any drawbacks caused by a deep, underwater environment.

DM Notes

Sample dialogue: 'Oh, you poor, dry thing. You move so fast because there is nothing holding you down. Don't you feel the sky pulling at your skin? It's okay. The Marrow is coming. It's so much quieter down there.'

Signature Gesture: He constantly pours a waterskin over his head, even in the middle of a conversation, and his ears leave wet trails on everything they touch.

Reaction: If a PC offers him a 'breath of fresh air' or takes him to a high mountain peak, he will immediately drop to the fetal position and beg for a blanket to hide the sky.