Barnaby 'Brightusk', a Loxodon Rogue — D&D 5e NPC portrait
#0053

Barnaby 'Brightusk'

"The Pendulum of the Inner Sea"

Male (He/Him) · Middle-aged, 68 years

Ability Scores

STR
14
+2
DEX
20
+5
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
16
+3

Combat

Armor Class
17
Unarmored Defense (Natural) or Studded Leather
Hit Points
83
Hit Dice: 10d8+30
Initiative
+8
Speed
30 ft.
Proficiency
+4
Passive Perception
15

Attacks

Whisper (Rapier +1)+101d8+6 piercing
Tusk Gore+61d6+2 piercing

Personality

Personality

He speaks with a booming, melodic baritone and punctuates his sentences with rhythmic trunk-snaps. He moves with a constant, hypnotic sway, as if perpetually standing on a ship's deck.

Ideal

Freedom. The world is too heavy for those who refuse to dance.

Bond

The crew of 'The Silver Sunder,' who saw a master duelist where others saw only a beast of burden.

Flaw

He is terrified of silence; in the quiet, he hears the disappointed heartbeat of his ancestors.

Backstory

Born amidst the monolithic silence of the Cloud-Step Temples, Barnaby was expected to be a shaper of stone, a creature of tectonic patience. Yet, while his kin carved hymns into granite, Barnaby listened to the rhythm of the wind whistling through the canyons. The epiphany that shattered his life of stone came in a bustling port town; watching a group of human sailors dance a frenetic jig on a swaying quay, he realized his massive frame wasn't a pillar meant to stand still—it was a pendulum meant to swing. He traded his masonry chisel for 'Whisper,' a rapier of exquisite balance, and never looked back.

His departure was not an act of malice, but of mercy. A Loxodon who moves with the chaotic grace of a gale-force wind is a heresy to the 'Great Harmony' of his herd. He currently roams the Inner Sea, a gargantuan blur of floral oils and flashing steel, seeking the 'Perfect Note'—that singular moment in combat where the physics of his massive body and the elegance of his blade align in total weightlessness. He smells of Lilac and Sea Foam, a scent chosen to mask the dusty smell of the home he can never visit again.

Deep in his soul, Barnaby is running from a shadow that no amount of fancy footwork can outpace: the crushing weight of a heritage he abandoned. Every laugh is a shield, and every daring leap from a crow's nest is a prayer that if he stays in the air long enough, the gravity of his loneliness won't find him.

Abilities & Actions

Flight of the Trunk (3/Day)

As a bonus action, Barnaby can use his powerful trunk to grapple a ceiling, mast, or sturdy ledge within 10 feet. He can then swing up to 20 feet in any direction without provoking opportunity attacks. If he ends this movement in the air, he can immediately make one melee weapon attack with advantage before landing.

Rakish Audacity

Barnaby adds his Charisma modifier (+3) to his initiative rolls. He can use Sneak Attack (5d6) against a creature if he is within 5 feet of it, no other creatures are within 5 feet of him, and he doesn't have disadvantage on the attack roll.

Fancy Footwork

During Barnaby's turn, if he makes a melee attack against a creature, that creature can't make opportunity attacks against him for the rest of his turn.

Whisper’s Perfect Note

When Barnaby hits a creature with 'Whisper' (his signature rapier) and uses Sneak Attack, he can choose to forgo two of the Sneak Attack dice to force the target to make a DC 17 Wisdom saving throw. On a failure, the target is charmed by the 'beauty of the strike' until the end of its next turn, or until it takes damage.

DM Notes

Barnaby is boisterous and prone to 'accidental' property damage that he tries to fix with a clumsy but earnest apology. He always offers a drink before a duel. Reaction Pattern: If insulted, he laughs it off; if his crew is insulted, he becomes a silent, terrifying mountain of steel. Dialogue: 'Come now, friend! Why stand like a statue when the deck is singing a waltz?' Signature Gesture: Polishing his silver-capped tusks with a silk handkerchief while winking.