Spleen-Stitcher Fizz, a Goblin Monk — D&D 5e NPC portrait
#0063

Spleen-Stitcher Fizz

"Keeper of the Fragile Meat"

Goblin Monk (Way of Mercy) NE Lvl 4 Archaeologist

Male (He/Him) · Middle-aged (32 years)

Ability Scores

STR
8
-1
DEX
18
+4
CON
14
+2
INT
14
+2
WIS
16
+3
CHA
8
-1

Combat

Armor Class
17
Unarmored Defense
Hit Points
45
Hit Dice: 6d8
Initiative
+4
Speed
45 ft.
Proficiency
+3
Passive Perception
16

Attacks

Unarmed Strike+71d6+4 bludgeoning
Dart+71d4+4 piercing

Personality

Personality

He speaks with a raspy, clinical detachment, frequently pausing to sniff a sachet of lavender and vinegar to mask the scent of rot. He refers to all living beings by 'Specimen Number' and displays a disturbing lack of empathy while performing life-saving surgery.

Ideal

Preservation. The soul is a messy passenger; the body is the only reality worth maintaining.

Bond

The Suture of St. Severin—the only tool he trusts to keep the darkness of the afterlife at bay.

Flaw

He is paralyzed by the thought of his own death, often taking extreme, unethical measures to ensure his own safety over others.

Backstory

The collapse of the Deep-Barrow mines should have been Fizz’s end. Trapped beneath three tons of shale with a leg pulped into a red ruin, he didn't pray to the goblin gods—he knew the screaming abyss that awaited his kind. Instead, he found a spool of phase-spider silk in his pack and a rusted upholstery needle. With a clinical, terrifying focus born of pure ego, he stitched his own muscle, nerve, and skin back together while humming a nursery rhyme to drown out the sound of grinding bone. He didn't just survive; he mastered the 'Doctrine of the Fragile Meat,' realizing that life is merely a series of poorly tied knots waiting to be tightened.

Now, Fizz traverses the world’s most diseased pits and ancient ossuaries, driven by a frantic, academic terror of the afterlife. He joined the Way of Mercy not to soothe pain, but to delay the inevitable soul-reaping of the goblin pantheon. He has since recovered the 'Suture of St. Severin,' a needle carved from the finger-bone of a martyred saint, which allows him to knit flesh with necrotic efficiency. To Fizz, a patient is simply a biological clock he is trying to stop from ticking, and his 'Mercy' is often more painful than the injury it treats.

Abilities & Actions

The Suture of St. Severin (3/Day)

When Fizz uses his Hand of Healing, he can use this magical needle to 'tether' the creature's soul. For the next minute, the creature has advantage on Death Saving Throws. Additionally, if the creature is reduced to 0 hit points while tethered, Fizz can use his reaction to immediately move up to half his speed and provide 1d6+3 healing to them, ending the tether.

Hand of Harm (6 Ki Points/Short Rest)

Fizz can spend 1 Ki point to infuse his strike with necrotic energy. The target takes an extra 1d6 + 3 necrotic damage. Because Fizz is 6th level, the target must also succeed on a DC 14 Constitution saving throw or be poisoned until the end of his next turn.

Anatomical Precision

Fizz has advantage on Wisdom (Medicine) and Intelligence (Investigation) checks related to corpses, undead, or ancient biological remains. He can identify the cause of death of any creature that has been dead for less than a century by spending 1 minute examining the body.

Evasive Panic

When Fizz’s hit points are reduced to below 15, he can use his reaction to take the Disengage action and move up to his full speed. He cannot use this ability if he is incapacitated.

DM Notes

Fizz reacts to combat like a surgeon reacts to a messy operating theater—annoyed by the 'waste of materials.' He will save an ally only if they are vital to his current excavation. Sample dialogue: 'Specimen #4, stop leaking. It is remarkably inefficient for your circulatory system to be on the outside of your tunic.' He constantly fidgets with his jeweler's loupe when nervous.