Mrow-Zhar, a Tabaxi Warlock — D&D 5e NPC portrait
#0070

Mrow-Zhar

"The Sunk"

Tabaxi Warlock (The Fathomless) NE Lvl 9 Archaeologist

Female (She/Her) · Adult, 34 years

Ability Scores

STR
10
+0
DEX
16
+3
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
20
+5

Combat

Armor Class
15
Studded Leather + DEX
Hit Points
66
Hit Dice: 9d8+18
Initiative
+3
Speed
30 ft., swim 40 ft.
Proficiency
+4
Passive Perception
15

Attacks

Abyssal Eldritch Blast+91d10 + 5 force
Brine-Slicked Claws+71d4 + 3 slashing + 1d6 cold

Personality

Personality

Refined and academic, she speaks with the chilling patience of a glacier. She frequently pauses to cough up small amounts of salt water, which she catches in a silk handkerchief. She treats all living beings as specimens currently undergoing a slow-motion drowning.

Ideal

Pressure. The truth is only revealed when one is crushed by the weight of the world; everything else is a shallow lie.

Bond

The Slumbering Horror of the Lucent Trench. She is its terrestrial anchor, and it is her only master.

Flaw

She is physically repulsed by dry heat and fire, and she cannot resist spending hours staring into deep, dark wells or bodies of water.

Backstory

Mrow-Zhar was once the pride of the Whispering Sands Academy, a Tabaxi whose curiosity for the ancient world led her to the blistering edges of the Lucent Trench. While her peers dug for pottery in the dunes, Mrow-Zhar became obsessed with a forbidden cosmological theory: that the sky is merely the belly of a leviathan, and the stars are but bioluminescent lure-lights in a cosmic sea. Her descent began when she ignored the warnings of the local tribes and rappelled into the Sunken Spires, a vertical city lost to a pre-flood cataclysm.

At the bottom, she didn't find gold. She found a 'Weight.' Something ancient and cephalopodic breathed into her lungs, replacing her desert breath with the crushing salinity of the abyss. She emerged three days later, her vibrant orange fur matted with a slime that never dries, smelling of rot and ancient kelp. She no longer seeks the history of the sands; she is the advance scout for a tide that intends to reclaim the surface. Every step she takes leaves a puddle of ink-black seawater, a rhythmic 'drip-squelch' marking the slow, inevitable approach of the Trench.

Abilities & Actions

Lure of the Abyssal Light (3/Day)

As a bonus action, Mrow-Zhar activates her signature Angler Fish paperweight. The fish's lure pulses with a hypnotic, bioluminescent light. Each creature within 30 feet of her that can see the light must succeed on a DC 17 Wisdom saving throw or be charmed until the end of its next turn. While charmed in this way, the creature must use its movement to move toward Mrow-Zhar by the safest available route.

Tentacle of the Deeps

As a bonus action, Mrow-Zhar summons a 10-foot-long, translucent tentacle from a pool of shadow. She can make a melee spell attack against a creature within 10 feet of the tentacle (+9 to hit). On a hit, the target takes 2d8 cold damage and its speed is reduced by 10 feet until the start of her next turn. As a reaction when she or a creature she can see within 10 feet of the tentacle takes damage, she can use the tentacle to reduce that damage by 2d6.

Crushing Pressure (1/Day)

Mrow-Zhar releases a burst of abyssal gravity in a 20-foot radius centered on herself. The air becomes as heavy as the ocean floor. Each creature in that area must make a DC 17 Strength saving throw. On a failure, a creature takes 6d8 bludgeoning damage and is knocked prone and restrained by the intense pressure. On a success, the creature takes half damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns.

Oceanic Soul

Mrow-Zhar can breathe underwater and has a swimming speed of 40 feet. Additionally, she has resistance to cold damage. Her lungs are perpetually filled with a supernatural brine that allows her to survive any depth.

DM Notes

Sample Dialogue: 'Do you feel it, seeker? The sky is so... thin. So fragile. Let me show you the comfort of the deep, where the weight of the world finally holds you still.' She speaks with a wet, gurgling wheeze. Signature Gesture: She often runs her wet, webbed-feeling fingers through her matted fur, leaving trails of salt crystals behind. Reaction Pattern: If threatened with fire, she immediately uses her Tentacle of the Deeps to douse the flames or pull herself into the nearest shadow.