Barnaby 'The Surge' Shellback, a Tortle Sorcerer — D&D 5e NPC portrait
#0085

Barnaby 'The Surge' Shellback

"The Scourge of the Slack Tides"

Tortle Sorcerer (Wild Magic) CN Lvl 12 Smuggler

Male (He/Him) · Venerable (194 years)

Ability Scores

STR
14
+2
DEX
10
+0
CON
16
+3
INT
14
+2
WIS
12
+1
CHA
20
+5

Combat

Armor Class
17
Natural Armor
Hit Points
86
Hit Dice: 12d6
Initiative
+0
Speed
30 ft.
Proficiency
+4
Passive Perception
11

Attacks

Claws+61d4 + 2 slashing
Chaos Bolt (Level 1 Spell)+92d8 + 1d6

Personality

Personality

Barnaby speaks in a low, gravelly whistle, frequently interrupted by the crackle of static electricity between his teeth. He is compulsively impatient, drumming his claws on his shell and ending conversations by teleporting people into the surf if they bore him. He treats his collection of glass eyes like jewelry, swapping them out based on his mood.

Ideal

Momentism. The future is a lie and the past is ash; only the current spark matters.

Bond

His velvet case of ocular gems; he believes each one allows him to see a different version of the 'pretty fire' he craves.

Flaw

His hatred of his own internal 'noise' leads him to consume excessive luxuries to drown out the storm, often making him reckless and short-sighted.

Backstory

For nearly two centuries, Barnaby was a monument to the 'Slow Path.' As a navigator for the Merchant Princes, he was a creature of agonizing patience, capable of sitting motionless for three days to catch a specific thermal wind. His life was a long, quiet breath that ended abruptly when a rift to the Elemental Chaos tore through his galley's hull. While his crew screamed and dissolved into ash, Barnaby was pinned against the rift’s event horizon. He didn't die; instead, the storm crawled inside him, scorching his ancient shell into a bruised purple and replacing his calm heartbeat with the erratic thrum of a localized hurricane.

He emerged from the wreckage on a beach of glass, clutching a handful of colorful pebbles that he realized—with a laugh that cracked his dry throat—were actually the crystallized eyes of his dead crew. In that moment, the stoic navigator died. Barnaby realized that the universe is not a clock, but a bonfire, and he had spent two hundred years standing in the cold. Now, he operates from a cave of driftwood and salt, controlling the very tides he once respected. He sells secrets for silk and rum, using his volatile magic to extort those who still believe they have time to wait.

Abilities & Actions

Rift-Scorched Shell (Reactions)

When Barnaby takes damage, the purple scars on his shell flare with chaotic energy. The attacker must make a DC 17 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much on a success. Additionally, Barnaby can immediately teleport up to 30 feet to an unoccupied space he can see.

Ocular Divination (1/Day)

Barnaby pulls a specific glass eye from his velvet case and peers through it. For 1 hour, he gains the benefits of the True Seeing spell and can see into the Ethereal Plane up to a range of 60 feet. While this is active, his actual cataract-clouded eye glows with a violent violet light.

Flash-Freeze Tantrum (3/Day)

Frustrated by the 'slow' world, Barnaby stomps his foot. Each creature within 20 feet must make a DC 17 Strength saving throw. On a failure, a creature takes 36 (8d8) cold damage and is Restrained as seawater underfoot instantly freezes into jagged crowns of ice. On a success, they take half damage and aren't restrained. A restrained creature can use an action to make a DC 17 Strength (Athletics) check to break the ice.

Wild Surge Mastery

Whenever Barnaby casts a spell of 1st level or higher, he can choose to roll on the Wild Magic Surge table. If he does, he can roll twice and use either result. If he rolls the same number twice, the resulting magic is doubled in potency (DM's discretion).

DM Notes

Sample Dialogue: 'Tick-tock, Captain. The tide waits for no one, and I? I’ve run out of patience for tides. Give me the spice manifest, or I’ll turn your lungs into salt-crystals.'

Signature Gesture: He obsessively polishes a blue glass eye with a piece of damp silk while staring through his one good eye at the player's neck.

Reaction Pattern: If offered a rare vintage of rum or a unique piece of information, his volatile aura calms into a low hum. If ignored or mocked for his age, he immediately triggers a Wild Magic surge to 'spite the room.'